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One beam in. Twelve out.

Your intent enters as a single beam. The engine splits it into 12 narrative OS engines — each resolving one slice of the cinematic problem, all compiling into one master prompt.

The spectrum

12 engines, one spectrum.

These are the actual registered engines of the narrative OS — not a metaphor. Each one runs on every production.

  1. Document IntelligenceReads scripts, drafts and novels — extracts structure, entities and intent from the raw text.
  2. Narrative IntelligenceResolves structure, conflict axis and themes — the story's skeleton, made explicit.
  3. Story BibleThe canon: names, places, rules of the world — kept consistent for the whole production.
  4. Knowledge GraphEntities and their relations, connected — so the system knows who, where and why.
  5. Director BrainBuilds the directing plan from genre, pace and intent — the choices a crew would make.
  6. Scene SegmentationFinds scene boundaries and targets — the cut points your story implies.
  7. Character ConsistencyIdentity locks that survive every angle, scene and lighting change.
  8. Visual ConsistencyThe look of the world — palette, texture and continuity carried shot to shot.
  9. Prompt OrchestrationAssembles everything into the master prompt manifest — validated, ordered, complete.
  10. Self-CriticCritiques the output before you see it — weak lines go back, not forward.
  11. API MinimizerLocal-first economy: fewer calls, less cost, nothing sent that didn't need to be.
  12. NotebookLM CoreThe research bridge — grounds the pipeline in your source documents.

Determinism

Compiled, not guessed.

Byte-identical

The compiler is golden-tested: the same brief compiles to the same output, byte for byte.

Decision-traced

Every compiled line can answer why it exists — which choice, which author, which page.

Test-sealed

2,692 automated tests guard the pipeline, from genome integrity to prompt compilation.

Compiles for 5 target models

VEO 3SORAKLINGGEN-3LUMA

Through your own keys — switch as models improve. The prompt is the asset; the model is a choice.

Put the engine to work.

Every screen in the studio compiles through this core.